According to Manovich’s theory, DIGITAL CINEMA = DIGITAL FILM + PAINTING + IMAGE PROCESSING + COMPOSITING + 2D OR 3D ANIMATION.
It immediately made me think of the 3D computer animated film-liked scenes from horror survival games.
You may not be familiar with the term horror survival, let me give you a brief idea of it first. Horror survivor is one of the video game genres in which the player sets off an adventure for survival or for rescuing someone important. The journey is made under a catastrophic environment and full of undead or supernatural enemies. They are usually 3D nowadays.
There are quite a lot of inter-conversions between videogames and films recently, especially over the 2 past decades; films like Biohazard Series, Silent Hill and Tomb Raider are adapted from videogames. Being a big fan in horror survival games, I noticed that most Hollywood blockbusters are transformed from this particular genre. Exploration videogames become more and more popular, some even praise them as ‘interactive films’. A composer for television and short film, Steven Poole, pointed out that ‘cinema and videogames are on convergent paths’—they will meet each other at last. The relationship between horror games and films seems to be intimate.
It is interesting for me to find out what elements in horror games make them like films and what are their keys to success. Without doubt, the impressive introductory video sequence with high-quality computer graphics unfolding the story is very filmic indeed. Under the advanced development of technology, the depiction of avatars and settings becomes more natural and close to reality. Professional filming techniques like fast cutting and weird camera angles are presented in the game ‘trailer’. A wide range of nasty monsters and strong plots inevitably create an anxious atmosphere, which lengthen their players’ attention span to play the games. All the above are the things which link or associate horror games with films. Some theories and basic information will be used to back up my point of view.
Furthermore, I would like to compare the original videogame and its adapted film. What aspects are done better in games or in film and why they do so will be mentioned, vice versa. Personal preference from the view of players and audiences and comment on the social issues triggered by the above violent games will be included in the last part.
The following are my research questions:
1. What are horror survival games?
2. What elements of horror survival game make it like film?
- Silent Hill and Biohazard 3: Resident Evil are the example of horror survival videogames under discussion.
- Their film-liked potentials will be discussed and compared.
- Compare the similarities and differences between the survival games and their adapted films.
3. What are social problems created by the above games and movies?
4. My comment
Hope you enjoy my sharing. Thank you.