It is Computer games: Text. Narrative and Play published in 2006 by Diane Carr, David Buckingham, Andrew Burn and Garth Schot.Personal Comment:
-Quite theoretical but understandable
as authors use examples of game to support what they said.
It is Game on: The History and the Culture of Videogames published in 2002 edited by Lucien King.Personal Comment:
-A Stylish book design with colourful and eye-catching graphics.
-Articles are brief but insightful.
-A light book for leisure.
It is Trigger Happy: The Inner Life of Videogames published in 2000 by Steven Poole.Personal Commnent:
- A good resource states clear why horror survival games is a particular genre for film adaptation in Chapter 4 Electric Sheep.
- It uses Silent Hill and Biohazard as the examples which is what I want.
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