KEY QUOTES:
- "Videogames are superficially like films in one major respect, which is that they communicate to the player through eyes and eats. Just as film crews include specialised audio technivians for the post-production dubbing of sound effects, the sound desogn of videogames too is a mini-art in itself, and development companies also employ composers to provide musical soundtracks."said Steven Poole.
-Source: Trigger Happy: The Inner Life of Videogames, p.80 - "Any medium has the potential to be really good or really bad; it's just a medium," said Munroe, 34. "I recognize that people generally don't think of . . . (video games) as art, so part of me is just being a cultural agitator.
- Source: The Columbus Dispatch, Ohio - Author: Nick Chordas- ART: Filmmakers rearrange video-game images to create movies. - "Movies may tell better stories and boast more artistic credibility than video games, but games easily beat movies in frights. Because interactive entertainment can make you feel as though you are the character onscreen, games are a lot more effective at making you jump out of your seat or sending you to bed with shivers.”said Phil Villarreal.
- Source: The Arizona Daily Star, Tucson By Phil Villarreal- Date: 2007-10-25- Title: Scariest video games - As Tanya Krzywinska writes in ‘Hands-On Horror’ the ‘horror genre has made the transition to video games for a number of reasons. Horror offers death as spectacle and actively promises transgression; it has the power to promotes physical sensation, and the genre appeals to the youth market that is central to the games industry.
- Source: Computer games: text, narrative and play, p.150 - "By specifying the story in terms of the emotional situations we want the player to find themselves in, we give more freedom to the game to determine the exact nature of the event (who is involved, where it happens, how it happens, etc.). To do this, though, we will need have our characters able to respond to different events in realistic ways and algorithms for writing realistic” dialogue.
[These are challenges we are some way from addressing,” suggested by Diarmid.[This quote explain there is a need of real time cutscenes that re loaded through the game itself; but, don’t like the pre-rendered scenes. I’ll take more about cutscenes in my term paper. This is a very essential technique for the presentation of the game.]
- Source: Computer games: text, narrative and play, p.159
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